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RetroRoll

Why This is an Opportunity

Every dev team does retros and almost every team thinks they suck. A tool that makes them actually engaging is a no-brainer team expense, and the gamification angle makes it a blast to build with animations and real-time state.

Key Pain Points

  • Retros devolve into the same two people complaining about the same thing every sprint
  • People don't submit honest feedback because it's not truly anonymous in a shared Miro board
  • Using sticky notes on a Jamboard feels like a 2015 solution and nobody's excited about it
  • Action items from retros go into a doc that nobody ever looks at again
Market Opportunity
Agile & Sprint Retrospective Collaboration Tools Market
Current Size (2026)
$1.8B
Projected (2036)
$6.7B
CAGR
14.0%
This market is projected to grow 271% over the next 10 years, reaching $6.7B by 2036.

Original Discovery

Sprint retros are either awkward silence or the same three people talking. RetroRoll gamifies the whole thing — anonymous card submissions, a slot-machine-style reveal for discussion topics, timed rounds, and a voting mechanic that actually surfaces what the team cares about. It turns the most dreaded meeting of the sprint into something people don't hate.

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